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Bug HumanAnimationStreamFeet IK Goal Weight Not Blending with Playable FootIK

Discussion in 'Animation' started by LudiKha, Aug 26, 2021.

  1. LudiKha


    Feb 15, 2014
    When setting a humanoid IK goal and weight through the HumanAnimationStream, the weight is not blended correctly when animator.

    The issue is that the goal position of the previous frame is taken for the blended position of the new frame, rather than the animated position, as the playable Feet IK is set to the goal position regardless of weight.

    It's noteworthy that this does _not_ happen in OnAnimatorIK using the
    Code (CSharp):
    1. animator.SetIKPositionWeight
    API - it only occurs in Animation Jobs.

    EDIT: I found a workable solution, posted here: Humanoid IK in Playables
    Last edited: Oct 17, 2021