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Human Shader Pack + other new things I am working on.

Discussion in 'Assets and Asset Store' started by Rob78, Mar 9, 2019.

  1. Rob78

    Rob78

    Joined:
    Jul 8, 2013
    Posts:
    72




    Plus an Orc character which is almost ready for the store!

     
    Mark_01 and Firlefanz73 like this.
  2. Rob78

    Rob78

    Joined:
    Jul 8, 2013
    Posts:
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  3. Rob78

    Rob78

    Joined:
    Jul 8, 2013
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    News: Hair Shader 2.0 is officially my best selling shader asset on my store and already been bought by a few game companies using unity across the World! Amazing it has this much reach! Please check it out here:

    https://assetstore.unity.com/packag...r-2-0-preview-hdrp-shadergraph-version-130129

    It's also compatible with Amplify Shader Editor, so if you have that, you can open up the graphs and learn a few tricks from them perhaps!

    Video:
     
    wetcircuit likes this.
  4. Mad_Mark

    Mad_Mark

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    Importing into 2019.1.10f1 ERROR:
    Shader error in 'Custom/TreeLeavesSwitcher': undeclared identifier 'attenuation' at line 627 (on d3d11)
    Compiling Vertex program with UNITY_PASS_META SHADOWS_DEPTH LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

    Line 627 = o.Emission = (node_7194*(attenuation*0.2));

    Is there a fix? I wouldn't buy a paid version if there was no fix in the free version to evaluate.

    Mark
     
  5. Rob78

    Rob78

    Joined:
    Jul 8, 2013
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    I'll need to look into that as I've not tested it in 2019. I imagined it works work fine in a standard rendering. Non script able render pipeline yet.