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Resolved Human Body Tracking Rig

Discussion in 'AR' started by Saad_Khawaja, Nov 6, 2020.

  1. Saad_Khawaja

    Saad_Khawaja

    Joined:
    Dec 12, 2013
    Posts:
    31
    I want to show my character in the Human Body Tracking (3D) example but can not get it to wor.

    I have tried to match all the bones and hierarchy with the provided ControlledRobot.prefab in Maya.

    After adding to Unity, can not get the bones to work at all. Is there an example of the rig in Maya/Max - or any pointers as to what I'm doing wrong.

    Regards
     

    Attached Files:

  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
  3. CyberKiller01

    CyberKiller01

    Joined:
    Sep 25, 2020
    Posts:
    1
    Hi @mfuad, But there are no FBX files or something like that to use as a reference
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,799
    You can find the ARKit skeleton available as an USDZ and a FBX file here.
     
    Dmitry-Kuz likes this.
  5. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,064
    is there a way to remap a mechanim biped to this?