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Huge size difference between Unity build for Android(38mb) and IOS Xcode Estimate app size (135mb)

Discussion in 'iOS and tvOS' started by _SIDZ_, Dec 4, 2014.

  1. _SIDZ_

    _SIDZ_

    Joined:
    Aug 4, 2014
    Posts:
    7
    Hi,

    Recently I am working on a 2d project.I had finished it ,and took a build for android and got an apk for 38mb. Later I moved over to IOS platform.I did all the necessary changes, and even made those texture to the worst quality like 16 bits and those POT textures and sprites as compressed(as my aim was to get the build size to the very least) and got my build to around 135 mb,when ever I archive it in Xcode and ask for estimated size.I tried all ways and my resource folder too has only 2 text files.I would like to know the reason,if my build settings are wrong or some options should be enabled in Xcode side.I have searched all forums and tried all those methods mentioned ,but none of them actually worked

    Note-Please don't mind the lack in technical details and do let me know if more information is needed,I am just a beginner in programming don't mind the vagueness .
     
  2. bluescrn

    bluescrn

    Joined:
    Feb 25, 2013
    Posts:
    628
    The .apk is compressed

    The XCode estimate is now an uncompressed size (larger than the .ipa size)
     
  3. _SIDZ_

    _SIDZ_

    Joined:
    Aug 4, 2014
    Posts:
    7
    Hi,thanks for the reply.Your right.I saw this Ipa file coming around the same size as android.So this the file which will go to IOS store right?Because the size now is around same as android APK,and happy with that.Sorry again for my very silly questions,I am completely new to this.:(
     
  4. DevMan5000

    DevMan5000

    Joined:
    Jun 13, 2014
    Posts:
    14
    I'm running into a similar issue.

    iTunesConnect estimates my download size as 77mb and an install size of 158mb.

    On iPad the app is 160mb, so really close to the estimated size.

    However, the Android .apk is 60mb and the Android Tablet's internal storage is showing around 79mb.

    I use compressed atlases for all my textures so there shouldn't be a big disparity between platforms.

    So, right now, the iOS app is DOUBLE the Android app size on device. Does anyone know why?