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Huge Performance Improvement with multithread rendering enabled on Android device

Discussion in 'General Graphics' started by Sparrowfc, Nov 17, 2015.

  1. Sparrowfc

    Sparrowfc

    Joined:
    Jan 31, 2013
    Posts:
    100
    I've just upgrade my project from 5.0 to 5.2.2 and noticed that in player settings panel, the multithread rendering option is on in default. And the result is quite significant. My game runs from nearly 30 fps up to 60 fps!

    Now I just wondering if this function is stable on devices?
     
    karl_jones likes this.
  2. viosat

    viosat

    Joined:
    Jun 14, 2015
    Posts:
    10
    When enable multithread rendering, CPU or GPU heat up more. Have you noticed that ?
     
  3. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    If the device has multiple cores or at least wasn't using the whole cpu capacity before, then yes it should work on the device to provide a boost.