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Huge GC Alloc in empty scene using URP

Discussion in 'Universal Render Pipeline' started by florinel2102, Oct 16, 2021.

  1. florinel2102

    florinel2102

    Joined:
    May 21, 2019
    Posts:
    76
    Hello, I switched my project to URP , but I noticed that RenderPipelineManager.DoRenderLoop_Internal() is causing huge garbage . Then I tried on empty scene (just a camera) and same result . That's very weird , any idea how to fix this ?


    Screenshot 2021-10-15 233552.png
     
  2. florinel2102

    florinel2102

    Joined:
    May 21, 2019
    Posts:
    76
    I fixed by closing simulator window . So if anyone has the same problem make sure that simulator window is closed even if it's not active .