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Huge GC Alllocation for test banner in Editor

Discussion in 'Unity Ads & User Acquisition' started by MicheleKrueger, Dec 13, 2018.

  1. MicheleKrueger

    MicheleKrueger

    Joined:
    Nov 23, 2018
    Posts:
    8
    Just a heads up, I was recently fighting performance problems during a "drag and drop" feature in my game. It turns out after profiling that a Banner will create around 5MB garbage every frame when input is happening, at least on my setup. It's coming directly from the text description on the banner, and will not happen on device.