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HUDDebug [OpenSource]

Discussion in 'Assets and Asset Store' started by Dream_Code_TM, May 30, 2016.

  1. Dream_Code_TM

    Dream_Code_TM

    Joined:
    Jul 19, 2013
    Posts:
    37
    mimminito likes this.
  2. Dream_Code_TM

    Dream_Code_TM

    Joined:
    Jul 19, 2013
    Posts:
    37
  3. Dream_Code_TM

    Dream_Code_TM

    Joined:
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  4. Zireael07

    Zireael07

    Joined:
    Apr 27, 2016
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    Does this use the standard Debug.Log, with all of its slowness?
     
  5. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
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    2,663
    Reminds me alot of lunar mobile console. Could you share the differences aside from different looks? Is customizing the focus?
     
  6. Dream_Code_TM

    Dream_Code_TM

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    Hello it's use Unity stack trace, but it's only visible on Development Build. It's not overhead on release version
     
  7. Dream_Code_TM

    Dream_Code_TM

    Joined:
    Jul 19, 2013
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    As i know lunar it's use native api of mobile device, HUDDebug base on Unity UI System and crossplatform and support WebGL too. HUDDebug it's only only Debug handler, i developer it for testers. Main goal - it's create custom widgets base on Node system.
     
    MD_Reptile likes this.
  8. Dream_Code_TM

    Dream_Code_TM

    Joined:
    Jul 19, 2013
    Posts:
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    Additionally when you tap on console message, on bottom you can see detailed stack trace.