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Hub still minimizes

Discussion in 'Unity Hub' started by gCubed, Feb 25, 2018.

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  1. gCubed

    gCubed

    Joined:
    Mar 17, 2016
    Posts:
    1
    Using Unity Hub 0.13.0

    "Closes the hub when opening the editor (no minimizing)"

    Mine still minimizes to the system tray and the only way to close the app is to right click and quit.
    Also only minimizes to tray when clicking the "X" in the top right corner (Windows 10)

    Would prefer to have the option to set Hub to close, minimize to taskbar or minimize to tray upon running the editor and a separate option for what occurs when clicking the "X".

    Cheers,
    Garth
     
    Tonymotion and ArtemInteractive like this.
  2. afshinity

    afshinity

    Unity Technologies

    Joined:
    Jul 31, 2017
    Posts:
    334
    Hi Garth,

    That change mentioned in the release notes refers to a change of behavior in MacOs where opening the hub used to minimize the hub.

    With the current design of the hub, the only way to quit the application/service is through the tray menu.

    I will discuss your suggestion for separate options with our product team.

    Thanks for your feedback.
     
  3. ryancole

    ryancole

    Joined:
    Oct 8, 2017
    Posts:
    18
    @afshinity

    On Windows, the Unity Hub still minimizes to task tray when I click the X. I don't see any option anywhere to make it so that the Unity Hub closes when I hit the X.

    Do you think you all could make this at least an option?

    Thanks!
     
  4. Ziplock9000

    Ziplock9000

    Joined:
    Jan 26, 2016
    Posts:
    360
    Yeah we really don't need this to be sitting in the tray, eating up memory. It simply does not need to be resident at all and it bloat. Please give an option to close when opening Unity and also close when X is clicked.
     
  5. rostok

    rostok

    Joined:
    Oct 8, 2015
    Posts:
    1
    What I did is added this little plugin to current project.

    Code (CSharp):
    1. using UnityEngine;
    2. using UnityEditor;
    3.  
    4. [InitializeOnLoad]
    5. public class KillUnityHub {
    6.     static KillUnityHub()
    7.     {
    8.         foreach (var process in System.Diagnostics.Process.GetProcessesByName("Unity Hub"))
    9.         {
    10.             Debug.Log("killing Unity Hub PID:"+process.Id);
    11.             process.Kill();
    12.         }
    13.     }
    14. }
    15.  
     
  6. Otter-Stealth-Studios

    Otter-Stealth-Studios

    Joined:
    Oct 11, 2013
    Posts:
    2
    Hello everyone !
    Is there any way to prevent the hub from minimizing / closing at all ?
    Like an option or something

    I have multiple simulatenaous projects open all the time and it is a waste of time of re-opening the hub every minute...
     
    Last edited: Jan 25, 2021
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