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Hub 2.0 Beta Introduced Bad Lag To Editor

Discussion in 'Unity Hub' started by Baste, Apr 11, 2019.

  1. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,294
    Using Hub 2.0 beta 3.

    I noticed that my scene camera was hitching really bad when I was moving it, and checked the editor profiler:

    upload_2019-4-11_9-54-40.png

    Unity connect uses 100 ms to ticks sometimes! I tried turning on the deep profiler, but I didn't get any more information.

    Quitting the Hub through the tray speeds the editor up considerably - my scene camera is silk smooth again.

    Here's a video of it in action:

     
    Guerro323 likes this.
  2. AbrahamDUnity

    AbrahamDUnity

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    431
    Hi @Baste,

    This seems pretty bad. We're looking into it right now. We'll get back to you for more information as we investigate.
     
    Baste likes this.
  3. AbrahamDUnity

    AbrahamDUnity

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    431
    Alright, so it seems this issue is related to a library we introduced in v2. We will fix the issue in the coming releases. In the meantime this should only affect Editors 2018.x and below opened with Hub 2.0b3.

    We changed the way the Hub communicates with the Editor in 2019.1 so I didn't see any performance hit there. For 2018.3 you can still use Hub 1.6.

    We will address this as soon as possible. Thanks for reporting it!

    Best,
     
  4. AbrahamDUnity

    AbrahamDUnity

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    431
    This issue is now fixed with the release of Hub v2.0.0-beta.4. Thank you for your patience.

    Cheers,