The net framework 4.6 upgrade is coming along nicely I see, I'm using it in production currently and have a few questions about your stances on TLS at Unity. I've written this issue up to make it clearer, https://nodrogdev.tumblr.com/post/167503665217/tls-12 We need TLS 1.2 to be available. If it doesn't become available what should we do when we need to secure our player data in a good way. A few assets exist on the unity asset store but we hesitate to use them because they haven't been properly tested and we value our player information. We don't want to accidentally end up giving hackers something they can use if we use HTTP without TLS. Now, you're probably thinking, it's not our job to secure the game. I totally agree, I want to secure our game but literally can't, in a tangible way because of the outdated version of Mono. Can you please look into the new version of the mono runtime, it has working TLS 1.2 for Mac, Linux and Windows, and it would be really awesome of you people to get it working during the .NET runtime upgrade. From what I've read it's fairly ready for production use, and I can easily get it audited by professionals at the end of next month if you provide a build with the experimental support, which would save you money down the line. Anyway, any information which can be provided would be useful.