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http/2

Discussion in 'Multiplayer' started by KeeLo, Feb 8, 2016.

  1. KeeLo

    KeeLo

    Joined:
    Nov 1, 2013
    Posts:
    76
    Hello! I wonder to know will be supported http/2 in Unity?
     
    Claytonious likes this.
  2. KeeLo

    KeeLo

    Joined:
    Nov 1, 2013
    Posts:
    76
    ???
     
  3. hyphenbash

    hyphenbash

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    Dec 31, 2018
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    is there any update on this yet?
     
  4. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

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    Jul 31, 2013
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    There is an idea to support http/2 in UnityWebRequest somewhere in 2020.x, but it's not yet a final decision.
     
  5. hyphenbash

    hyphenbash

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    Dec 31, 2018
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    @Aurimas-Cernius can you please elaborate? Does this mean you're going to "possibly" support .net standard 2.1 (e.g. for ArrayPool<byte>, ArrayBuffer, ...) and use corefx SocketsHttpHandler somehow without .net core 2/3 features (e.g. Span<byte>, ReadOnlySpan<byte>, ...), or a complete custom implementation?
     
    Last edited: Sep 2, 2019
  6. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

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    UnityWebRequest has a custom implementation, unrelated to .NET.
     
  7. hyphenbash

    hyphenbash

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    Dec 31, 2018
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    @Aurimas-Cernius so can't use System.Net.Http instead of UnityWebRequest...