Hi, I am using Unity for a few weeks now and got a HTC Vive. I've created a scene in linear color space with a 5m x 5m room, some furniture, 9 light sources, realtime GI + light probes and a reflection probe. 2 problems occured: 1. The scene runs really smooth in the preview window -> on HTC Vive it is stuttering. I did a few VR projects with Oculus DK2 and a different engine before, but bit I didn't notice back then that kind of stuttering. It isn't just a frame drop. Both eyes aren't syncronized during medium speed movement. 2. I've noticed a big color mismatch between Unity Editor/Gamepreview and the final HTC Vive build. Colors in the editor: bright and vivid - colors HTC: much darker. Please see the image attached. Do you have a clue whats wrong? Is there something wrong with the scene setup or is the scene just to heavy for VR?