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Resolved HTC VIVE OpenXR (OpenVR), detects input Device but there are missing inputs

Discussion in 'XR Interaction Toolkit and Input' started by unity_RZI1f4Za0ZZZJA, Nov 2, 2020.

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  1. unity_RZI1f4Za0ZZZJA

    unity_RZI1f4Za0ZZZJA

    Joined:
    Sep 6, 2020
    Posts:
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    [Unity 2020] [OpenXR] [OpenVR] [HTC VIVE]

    Hi, i'm just starting experimenting with VR in Unity and I have trouble understanding why my controllers (HTC VIVE) don't show the inputs of buttons pressed in the XR Interaction Debugger.

    Indeed that means that the different inputs on my HTC VIVE controllers don't work. i can see my hands moving and all, but the buttons don't seems to work.

    A list of the inputs registered by the Device
    upload_2020-11-2_16-50-48.png

    i saw some tutorial online where they show live the inputs going from FALSE to TRUE and other stuff like so:
    upload_2020-11-2_16-54-11.png

    i really wonder why i can't get these values. if you can help me, i would be glad! :)

    Thank you!
     

    Attached Files:

  2. FakeByte

    FakeByte

    Joined:
    Dec 8, 2015
    Posts:
    147
    OpenVR input is broken at the moment, you will have to additionally install SteamVR from the asset store and get input through SteamVR.
     
  3. unity_RZI1f4Za0ZZZJA

    unity_RZI1f4Za0ZZZJA

    Joined:
    Sep 6, 2020
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    alright thanks, that's what i thought!
     
  4. HardisGroupBAG

    HardisGroupBAG

    Joined:
    Jun 3, 2019
    Posts:
    6
    Hello @FakeByte, did you manage to complete this without problem ?
     
    Last edited: Nov 13, 2020
  5. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
    Like @FakeByte mentioned, you'll need to use the SteamVR plugin for input. Make sure you check out our plans for OpenXR as well. With OpenXR, all input from conformant OpenXR runtimes (including Valve’s runtime) will be routed through Unity and can be accessed through Unity's Input System and the XR Interaction Toolkit.

    Going to close this thread; if you have any additional questions feel free to respond in the thread I linked above.
     
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