Search Unity

Question HTC Vive controllers not being tracked

Discussion in 'VR' started by Solocov, Apr 13, 2022.

  1. Solocov

    Solocov

    Joined:
    Apr 16, 2016
    Posts:
    3
    Currently trying to get the HTC Vive to run on Unity 2021.3.0f1 / 2020.3.32f1 and in both versions the controllers are not tracked.
    OpenXR, the XR Interaction Toolkit and XR Plug-in Management are installed and configured (see screenshots below). I'm using the "XRI Default Left/Right Controller" InputActionAsset from the XR Interaction Toolkit from "Assets\Samples\XR Interaction Toolkit\2.0.1"
    Suprisingly the camera (HMD) position and rotation do work...

    The Controllers always stay at the origin. In Input Debug the HTC Vive is deplayed under Unsupported Devices...

    Am I missing a setting or a package? Most solutions I've found so far are either outdated and require OpenVR or SteamVR which are deprecated as far as I know.
    upload_2022-4-13_14-17-25.png
    upload_2022-4-13_14-19-11.png
    upload_2022-4-13_14-19-36.png
    upload_2022-4-13_14-19-50.png
    upload_2022-4-13_14-23-53.png
     
    Jessel_John likes this.
  2. Jessel_John

    Jessel_John

    Joined:
    Oct 21, 2021
    Posts:
    1
    Did you figure out the issue ? I am facing the same problem