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How would you create a pom pom?

Discussion in 'General Graphics' started by yoonitee, Feb 14, 2018.

  1. yoonitee

    yoonitee

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    What would be a good way to create a pom pom? As in cheerleading....
     
  2. bgolus

    bgolus

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  3. theANMATOR2b

    theANMATOR2b

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    Another option is to have the animation driven based on motion/velocity - something similar to a flex modifier in Max. Some assets on the store, kind of like jelly sprites but for 3D could provide an interesting test bed. Or spring dynamics - though that would probably be pretty expensive.
    Essentially it is hair - like what bgolus linked to. ;)
     
  4. yoonitee

    yoonitee

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    Yeah. I guess I could have lots of intersecting circles with pom pom textures on them and then do some sort of blend shapes on them to make them bounce a bit.

    It's tricky to emulate fluffy things with polygons!

    Maybe a suitable fluff shader on a sphere would look ok...
     
  5. BrandyStarbrite

    BrandyStarbrite

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    If it's just a few pom poms. Eg. two pom poms.
    Hair Particles are one good way to make them.

    But if it's many pom poms, then hair particles are a super bad idea
    and your game, will immediately slow down or crash.

    One good way to make pom poms, (which is difficult to explain in words) is to:
    Extrude many flat planes, from an object and segment each strand, with
    loopcuts. Then, add some bones to each strand and animate them.
    That might be a better way, to create a pom pom.

    I hope I didn't confuse you there.
     
    Last edited: Feb 15, 2018
  6. yoonitee

    yoonitee

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    I get what you mean. But I think bones would be overkill unless you wanted to animate each strand individually. (Maybe you might..) I think a few blend shapes of different states of the pom pom would be sufficient, there would be multiple ways to blend them together.

    Unless there would be a way to make a fully physics based pom pom... IDK how that would work!

    Lots of good ideas. I'll have a go at making something in Blender.

    I could probably make something like this. But it would be a lot of polygons!


    I'm guessing that the surface kind of moves as one (like someone said like a jelly) rather than individual movements. So that would simplify things I think to just distortions of the whole thing. My first go:
    pompom.png
    722 faces. Maybe a bit much.
     
    Last edited: Feb 16, 2018