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How would I remove those weird looking edges ?

Discussion in 'General Graphics' started by telnobynoyator_unity, Jul 21, 2020.

  1. telnobynoyator_unity

    telnobynoyator_unity

    Joined:
    Mar 8, 2020
    Posts:
    3
    upload_2020-7-22_0-55-40.png
    here, you can see that in my mesh (that is being generated on runtime with marching cubes) I get those weird looking half-sharp half-smooth edges. How can I make it so that there is only sharp edges ?

    Note : It would be very hard for me to modify the triangles of the mesh (or at least the indeces of the vertices in the triangles) since those triangles come for a large hard-coded list of triangles.
     
  2. telnobynoyator_unity

    telnobynoyator_unity

    Joined:
    Mar 8, 2020
    Posts:
    3
    Figured it out, had to make it so triangles dont have vertices in common.