How would I make a surface reflect game objects that are above it? Is it only possible with the PRO version? (In my case I have a marble surface so it wouldn't be a pure mirror, you would see the texture of the surface with a faint hint of what is going on above it.) Thanks! Matt
I am new to Unity, but from what I have been reading, I am 99.9% sure that any kind of reflection requires render to texture which is pro only. Hope that helps, -Jeremy
You can always fake it by having an inverted group of objects doing the exact same thing below the surface.