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How would I make a mirrored surface?

Discussion in 'Shaders' started by Bampf, Dec 20, 2005.

  1. Bampf

    Bampf

    Joined:
    Oct 21, 2005
    Posts:
    369
    How would I make a surface reflect game objects that are above it? Is it only possible with the PRO version?

    (In my case I have a marble surface so it wouldn't be a pure mirror, you would see the texture of the surface with a faint hint of what is going on above it.)

    Thanks!
    Matt
     
  2. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    I am new to Unity, but from what I have been reading, I am 99.9% sure that any kind of reflection requires render to texture which is pro only.

    Hope that helps,
    -Jeremy
     
  3. aaronsullivan

    aaronsullivan

    Joined:
    Nov 10, 2005
    Posts:
    986
    You can always fake it by having an inverted group of objects doing the exact same thing below the surface. :)