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How would I go about fixing this lightmap issue?

Discussion in 'Global Illumination' started by XpertVR, Sep 23, 2019.

  1. XpertVR

    XpertVR

    Joined:
    Jul 15, 2019
    Posts:
    7
    upload_2019-9-23_10-1-40.png

    Hi! Very new to baked lighting in Unity, and I was wondering if there was a tried and true way to fix a lightmap issue like this. I am having Unity generate the lightmaps. Additionally, I am using Enlighten.

    If not, how would I go about troubleshooting this problem?
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    This looks like a lightmap UV issue. You would either have to tweak Generate Lightmap UVs settings in the mesh importer settings, or author lightmap UVs yourself.

    As a general rule, you should not lightmap small props like these at all, and instead use light probes to light them. This will result in much faster bakes and you won't need to worry about lightmap UVs either.

    Is there a particular reason why you are using Enlighten? I would suggest giving Progressive lightmapper a shot, as it is much easier to use and provides with superior results.
     
  3. XpertVR

    XpertVR

    Joined:
    Jul 15, 2019
    Posts:
    7
    Thanks for the tip! Light probes are new to me. I was using enlighten because it takes a lot less time to bake, as I only have the one machine to work on!