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How when use Hdrp render pipeline in unity 2018.3,the post processing not effect UI

Discussion in 'Image Effects' started by ymz, Jan 10, 2019.

  1. ymz

    ymz

    Joined:
    Aug 17, 2017
    Posts:
    2
    Hi, I'm using unity 2018.3 and Hdrp Redder Pipeline and the latest post processing package version. I'm trying to set a post processing effect just for the physical world.But post processing effect UI. This is not what I want.

    When I use the standard render pipeline, post processing not effect UI.But when I switch to Hdrp render pipeline, post processing effect UI,I hope when I want to Use Hdrp render pipeline,the post processing not effect UI.I can't find a way to do that...

    I've been searching on Google and here on the forum, but I can't find more info on this.


    Any help will be appreciated.


    Thanks!
     
  2. luisch125

    luisch125

    Joined:
    Jul 10, 2015
    Posts:
    35
    If you change the render mode of your canvas to "Screen Space - Overlay" the post processing effects won't affect it.
     
    hippocoder likes this.
  3. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Removed poll, no point.
     
  4. ymz

    ymz

    Joined:
    Aug 17, 2017
    Posts:
    2
    if my canvas mode already Screen Space - Camera,Is there any other way that post-processing doesn't affect the UI?
     
  5. luisch125

    luisch125

    Joined:
    Jul 10, 2015
    Posts:
    35
    It should be Screen Space - Overlay, not Screen Space - Camera