Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

how unity 1 looked back in 2005

Discussion in 'General Discussion' started by Deleted User, Aug 22, 2012.

Thread Status:
Not open for further replies.
  1. Deleted User

    Deleted User

    Guest

    i found some old pics in a very old forum post that show how unity 1 looked in 2005

    it was some kind of mix between blender and softimage xsi hahaha

    $unity11.png

    unity has undergone serious transformation with the time
     
  2. WilburGames

    WilburGames

    Joined:
    Aug 7, 2012
    Posts:
    12
    As have all software.
     
  3. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,066
    That's pretty cool - thanks for sharing.

    Remarkably similar to today's interface. I suppose if it ain't broke, don't fix it :)
     
    Meltdown likes this.
  4. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    That's exactly what I was thinking. Just shows how well thought out things were for them to still be ideal 6 or so years later.
     
  5. I am da bawss

    I am da bawss

    Joined:
    Jun 2, 2011
    Posts:
    2,574
    More! More screen shots please!
     
    Meltdown likes this.
  6. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    You don't want to go back to those versions, believe me.
     
    N0vaDev likes this.
  7. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,664
    Pre-1.0 Unity in 2004:

     
    KRGraphics, Meltdown, NavidK0 and 4 others like this.
  8. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,664
    1.0 "Next-Gen" Demo:

     
    Last edited: Aug 22, 2012
    impheris, Meltdown, NavidK0 and 6 others like this.
  9. ZeroByteDNA

    ZeroByteDNA

    Joined:
    Jun 18, 2012
    Posts:
    1,042
    You can hit up: http://unity3d.com/unity/whats-new/unity-1.1 :and work your way forward to see how Unity's changed since 1.1. I had never really gone back before 2.5, but it's kind of cool to go through and see the history of Unity via the What's New...
     
    Gramms66 likes this.
  10. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    As one of the Unity artists that made demos for Unity back in the Unity 1.x days I'm a bit jealous that past versions of Unity's interface are wiped from people's memory while my 5 year old demos are still available for download to show their extreme age ;-)
     
    mt_himself likes this.
  11. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    What demo did you make?
     
  12. stimarco

    stimarco

    Joined:
    Oct 17, 2007
    Posts:
    721
    Ethan worked on the "Avert Fate" FPS, as well as the "3D Platformer Tutorial" project. I only wrote the documentation and took the pretty screenshots.

    Ethan did the artwork and (a depressingly young) Forrest Johnson did most of the scripting for that tutorial, which was originally created for Unity 2.0. (I think I did the music and sound effects as well, but my memory of that period is already getting hazy.)

    Ethan also sported quite the beard back then. The kind of beard that you only ever expect to see accompanied by the sound of "Duelling Banjos".
     
  13. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,758
    Haha nice!
    Great to see those screenies, thanks to all that posted.

    Unity has come a long way.
     
  14. Deleted User

    Deleted User

    Guest

    so basically you are the fathers of lerpz ehehehehe
     
  15. DHRocky1993

    DHRocky1993

    Joined:
    Dec 11, 2022
    Posts:
    1
    This gives me nostalgia
    it's nice seeing the old MacOS
     
  16. lmbarns

    lmbarns

    Joined:
    Jul 14, 2011
    Posts:
    1,621
    I used XNA game studio before Unity ~2009-2010 and around Unity 3 it really started appearing on youtube and the internet.

    I remember seeing the lighting and scene view and thinking how amazing it was. In XNA GS there was no scene, you arranged assets and code in a folder hierarchy and positioned everything in code, then chose an export target and kicked off a build to see if it worked. Being able to arrange stuff and have play mode was a huge leg up.
     
    CaptCanada and RobertOne like this.
  17. RobertOne

    RobertOne

    Joined:
    Feb 5, 2014
    Posts:
    217
    The whole live editing of variables and live scene view is what keeps me coming back to unity every time. There is nothing comparable
     
    impheris and lmbarns like this.
  18. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,093
    Damn, that's crazy. Wait until you see how this thread looked back in 2012.
     
    impheris likes this.
  19. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,696
    please don't necro decade old threads.
     
Thread Status:
Not open for further replies.