Hi there, this question has been asked a few times already, but the given answers are hugely outdated referring mostly to Unity 4/5 shader tweaks. I have to create a rocket flight starting from the earth and passing four different skyboxes until reaching orbit. This includes four skyboxes with an 8k resolution. To my understanding, the box volume is conducting a smooth transition between different fog volumes based on their priority. This seems to work with floats but not with the HDRP map itself. The switch between two skies occurs in an instant. If anybody could referee me to a starting point would be helpful! thanks!