I'm trying to write unit tests for my camera scripts and they are working as expected mostly. However, I realized that sometimes it's a bit hard to debug a failure since they, at least in their current form, don't provide any visual feedback. To be precise, it provides some visual feedbacks in the scene window, but I cannot examine them because it clears the whole window as soon as the test finishes. When I run tests, the scene section in my editor flashes constantly, showing glimpse of the camera view which is controlled by my tests. But as soon as it finishes, it displays the summarization of test result briefly and switches back to the normal editing mode immediately, so I can't really read the result or inspect the scene at the time when something goes wrong: The screenshot was captured the moment before the editor switches back to its normal editing mode, thus clearning everything in the scene window. Of course, I can see what tests failed from the left tree view, but I also want to examine the content of the scene visually, and I suspect it could be the way it should be used, considering it shows some information in the scene window. So, how can I examine what went wrong during a test visually? Is there any way that I can pause the test execution when there's a failure then inspect the content of the scene, or read what is displayed in the scene window? Here's the test code I used, which shows such a problem : https://github.com/mysticfall/Alensia/tree/master/Assets/Alensia/Tests/Camera Thanks in advance!