because system react the data is changed. but how to write continue style logic in ecs ? like action game things like that : [ 1. move forward 2. jump 3. push 4. wait 1 sec 5. move back ] if the system are : movesytem,jumpsystem,pushsystem,waitsystem,movebacksystem,.....and ... but if i add the component of moveCom,jumpCom,pushCom,... in once time. the system comes run, right ?? what's the best way to do the continue logic with system running ??