I want to try to view the right eye instead of the left eye in the editor. This is the camera component of my camera object, and I set the Target Eye to "Right." However, this does not seem to be the right eye view because when I test the right eye on a VR device, once I load a new scene, there is an extremely weird flickering on the screen (which does not happen on the left eye). Is this the correct way to view the right eye in the editor? Or, has anyone else had an issue where loading a new scene causes one eye to get a weird flickering/different view from the other eye?