Hi all, I'm using ProBuilder to create polyshapes, extrusion of 3 units, then deleting the top/bottom faces to create mesh ribbons. I'm trying to use this texture (1024x256), tiled around the ribbon: The goal being to create a floating island 'edge'. By default this ends up looking like this: Using tiling in the shader set to .083 / .333 I end up with this: Close ... but the texture isn't continuing face-to-face. Using the Probuilder UV editor I can get faces to connect using auto/group selected face OR by using manual / project as planar but in both cases, the texture is inconsistently stretched like so: ALSO, it's hard to see above but the rendering always seems to include 1px repeat of the texture vertically, zoomed-in view: So - two questions: 1. Is there a simple set of steps to get probuilder to uv map these ribbons as I'd like them? 2. How can I remove that 1px texture-repeat artifact? Edit - guess I can at least hide this by using a tiny offset in the shader ... would be nice not to have to! Thanks!