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How to use Vuforia in a desktop application?

Discussion in 'Vuforia' started by waldgeist, Dec 22, 2017.

  1. waldgeist

    waldgeist

    Joined:
    May 6, 2017
    Posts:
    51
    I've seen that there's also an option to enable Vuforia for desktop applications (PC, Mac & Linux Standalone). This got me pretty excited, as Vuforia was limited to mobile devices before. However, even if I enable the option and make a standalone build, the screen is black instead of showing Vuforia. I'm using the latest Unity 2017.3 build.
     
  2. theolagendijk

    theolagendijk

    Joined:
    Nov 12, 2014
    Posts:
    109
    Hi Waldgeist,

    Here's a list of the devices that Vuforia supports.
    That's a bunch of mobile devices running Android, iOS and Windows 10, digital eyewear, AR- and VR viewers. No mention of desktops.

    You can test your Vuforia applications in the Editor ( PC, Mac & Linux ) but as far as I know you can't publish standalone dekstop applications out of the box. You could of course run a fullscreen app from your Unity Editor.
    There's a commercial component / plugin, created by Mr. Rouf, called Vuforia Standalone, that should enable you to run Vuforia apps as Desktop standalone executables. I have no first hand experience with it and thus can't tell if it's good.

    I did build Vuforia Universal Windows Platform (UWP) packages to run on my Microsoft Surface Pro, works like a charm. Very similar to running a Desktop standalone executable.
     
  3. nahoy

    nahoy

    Joined:
    Dec 10, 2012
    Posts:
    20
    Hello!

    Can someone explain to me why this won't work out of the box?
    If it already works in the Editor for Windows/Mac, it should be ready for Standalone too.

    Also what does the Vuforia Standalone from Mr. Rouf does? Simply copy the required DLLs to the build folder?

    Thanks :)
     
    LT23Live likes this.
  4. theolagendijk

    theolagendijk

    Joined:
    Nov 12, 2014
    Posts:
    109
    Hi Nahoy,

    I saw some indications that Vuforia is using the Studierstube ES Augmented Reality project. I remember reading somewhere that Studierstube license costs around 3000 US dollars per desktop seat. ( I'm not sure if that's counting enduser seats or developer seats or both, I would assume developer seats. )
    And I can't tell you which trick Mr. Rouf applies as I haven't used it.
    If you would really benefit from standalone desktop support consider making it known in Vuforia's wishlist thread here; https://developer.vuforia.com/forum/general-discussion/wish-list
     
  5. nahoy

    nahoy

    Joined:
    Dec 10, 2012
    Posts:
    20
    Never heard of "Studierstube ES Augmented Reality" before!
    And thanks for the suggestion about the wish list :)
     
  6. blackhawk_001

    blackhawk_001

    Joined:
    Jan 25, 2019
    Posts:
    11
    Can you guide me on how to build vuforia uwp?
     
  7. waldgeist

    waldgeist

    Joined:
    May 6, 2017
    Posts:
    51
    I'm not using Vuforia anymore. Got too expensive.
     
  8. Sika_MC

    Sika_MC

    Vuforia

    Joined:
    Jul 17, 2019
    Posts:
    34
  9. dagon

    dagon

    Joined:
    Jan 4, 2013
    Posts:
    19
    @blackhawk_001 Don't forget to check webcam and internetClient in Capabilities before build
    @Sika_MC I build a simple AR app in uwp
    It works well with webcam Logitech C920
    But when I ran in my laptop (using the default laptop camera) video seems to flip horizontal (same image).
     

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