Hey Guys, I have a little problem. Recentlx I'm trying to create an inventory system for my Unity Game. Therefore I need something like an Array, that can store multiple variables of different types. For example for slot1 I want to save: bool isFree; string name; I searched around in the internet and I fount the structs for C#. But as I am trying it, it doesnt work. Can anyone tell me, how structs work and how I can declare a variable in a struct? Thx for your help!