Shadows can make a huge difference when rendering trees at a large distance in Open World games. The problem: I need to increase the shadow distance to like 10 times the default settings to make the trees in the distance look good. However, the side effect is that it influences the shadows of close objects, they flicker like crazy. Adjusting the cascades doesn't help that much. Basically it looks like this: Does anyone have a solution for that problem? Or is there a better way?