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Question how to use platform dependent compilation in Bolt?

Discussion in 'Visual Scripting' started by enzoravo, Mar 24, 2021.

  1. enzoravo

    enzoravo

    Joined:
    Jun 25, 2013
    Posts:
    284
    hello, i'm just wondering how i will use platform dependent compilation in bolt, what i'm trying to do is move these lines of code to visual scripting using bolt

    Code (csharp):
    1.  
    2. #if !UNITY_EDITOR && UNITY_WEBGL
    3.        WebGLInput.captureAllKeyboardInput = false;
    4. #endif
    5.  
    thanks in advance for all the help.
     
    Ruchir likes this.
  2. ericb_unity

    ericb_unity

    Unity Technologies

    Joined:
    Nov 24, 2017
    Posts:
    167
    It is not possible out of the box at the moment. You may need to make custom C# nodes with the if def in it.
     
    enzoravo likes this.
  3. enzoravo

    enzoravo

    Joined:
    Jun 25, 2013
    Posts:
    284
    thanks for the info @ericb_unity, is there any sample to look at ?
     
  4. ericb_unity

    ericb_unity

    Unity Technologies

    Joined:
    Nov 24, 2017
    Posts:
    167
    No, but if i can get time today, I will try to do some tests with different uses case.
     
    enzoravo likes this.