Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

How to use Physics.IgnoreLayerCollision

Discussion in 'Scripting' started by UMURAS, Jan 15, 2020.

  1. UMURAS

    UMURAS

    Joined:
    Jun 15, 2019
    Posts:
    18
    I want to prevent objects falling down from colliding in the air
    I created 2 layers named apple1 and apple2 but it doesn't work.
    void Update ()
    {
    physics.ıgnorelayercollisio the (8,9);
    }

    But it didn't work, can you help?
     
  2. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,748
    1. Use code tags when posting code
    2. When posting code that has a problem, copy and paste the exact code, don't try and retype it. (and, I'm going to take a stab in the dark, especially don't try and retype it on a phone? It sure looks like autocorrect inserted a "the" there) When you retype it, that can introduce any number of new issues that will probably hide the actual problem. (in this case, capitalization and a bizarre "the" inserted for no apparent reason)
    3. Specifically say what you mean by "didn't work". Does it give you a compiler error? Does it have no effect?
     
  3. UMURAS

    UMURAS

    Joined:
    Jun 15, 2019
    Posts:
    18
    I'm sorry for the way of expression, the game is a team game to put the picture I couldn't tell properly in the form of writing a bit ridiculous, thank you for the suggestions.
     
  4. UMURAS

    UMURAS

    Joined:
    Jun 15, 2019
    Posts:
    18
    What I really want is how this ignorecollision is used for a single object?