Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Question How to use Live face tracking

Discussion in 'Unity MARS' started by styGGx, Jul 16, 2021.

  1. styGGx

    styGGx

    Joined:
    Aug 27, 2017
    Posts:
    18
  2. Ricardotlpz

    Ricardotlpz

    Joined:
    May 17, 2021
    Posts:
    63
  3. styGGx

    styGGx

    Joined:
    Aug 27, 2017
    Posts:
    18
    The following is mentioned there:
    So I'm pretty sure it is needed. I've read somewhere on the forums that they will be releasing a free version of this plugin though, which would be great because then I don't have to sell a kidney :p
     
  4. Ricardotlpz

    Ricardotlpz

    Joined:
    May 17, 2021
    Posts:
    63
    Well, seems it only applies if you want to use live video, so I'd keep my kidney using pre-recorded video lol
     
  5. philc_unity

    philc_unity

    Unity Technologies

    Joined:
    Nov 16, 2018
    Posts:
    29
    Hi all. Unfortunately we cannot provide the guidance you are hoping for but here it is:
    • The Live simulation mode of MARS which enables face tracking workflows using a live webcam with the Editor is intended to be used with third party providers of face tracking technology.
    • Unfortunately we cannot recommend a third party provider at this time, though we are happy to talk to partners.
    • APIs are available for integrating custom data providers into MARS Live simulation mode. See the Providers section of the documentation for more. Third party custom solutions may exist, though Unity cannot recommend any at this time.
    • In the meantime, Recorded simulation mode is the recommended way to develop face tracked content using MARS.
    This is a known gap, so we will let you know if we can provide a better answer in the future.
     
  6. x2stone

    x2stone

    Joined:
    Dec 17, 2014
    Posts:
    22
    I just register to MARS and installed it, just for the ability to test my face AR in live, trying everything for 30 min to finally fall here and discover that a 500$ third party plugin is required ?!?! Eh Unity guys, are you serious ? Why don't you use YOUR free plugin "Face Capture" instead of telling us to pay 500$ for another provider ???
     
  7. x2stone

    x2stone

    Joined:
    Dec 17, 2014
    Posts:
    22
    Do you plan to give MARS the ability to have a real-time viewport face tracking preview using your existing and excellent « Face Capture » app (instead of your crazy idea to tell us to use a 500$ third party plugin) ?
    If yes, when can we hope to have it ?
     
  8. Ricardotlpz

    Ricardotlpz

    Joined:
    May 17, 2021
    Posts:
    63
    Have you considered running a neural network for face detection using the barracuda package? I mean, it's not exactly the same and I don't know about the nature of your project, but that could work for you
     
  9. x2stone

    x2stone

    Joined:
    Dec 17, 2014
    Posts:
    22
    Everything complicated with Unity, I'm thinking about switching to the unreal engine instead... That feature is built-in and easy to use.
     
    Strider7 likes this.