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How to use IK in Generic Animation? (non-humanoid)

Discussion in 'Animation' started by hiutingb, Nov 1, 2018.

  1. hiutingb

    hiutingb

    Joined:
    Sep 28, 2017
    Posts:
    1
    I am starting to learn unity.
    I want to use IK on my character (crab).
    Now I made a crab model and some animations via Blender.
    I hope the crab can use the hands to catch different objects smoothly, but I don't know how to use IK in generic animation.
     
  2. Spy-Shifty

    Spy-Shifty

    Joined:
    May 5, 2011
    Posts:
    546
    FeastSC2 likes this.
  3. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    197
    Gotta be something in the asset store. But yeah, it kinda sucks that there's no built-in simple IK controllers for non humans.
     
  4. araz01

    araz01

    Joined:
    Aug 2, 2016
    Posts:
    53
    should be done already, using raycast shooting up and down to detect a tag obj to then move the transform of a single limg, foot left or right up or down, its just i am lazy... lol wish you luck, also share