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How to use different LightweightRenderPipelineAsset for different platforms

Discussion in 'Universal Render Pipeline' started by thomasgc, Jul 18, 2019.

  1. thomasgc

    thomasgc

    Joined:
    Jan 29, 2019
    Posts:
    2
    Is there any way to set different LWRP assets for every targeted platform in a project ? Or does it have to be changed manually every time in the Graphics tab of Project Settings?
     
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,025
    Right now it's not possible to set SRP assets per platform.
    You can change the asset via a script, though.
     
  3. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,527
    This is the main problem I have with the SRPs

    Not being able to switch between them make me still use the classic renderer.

    At least I can switch to any SRP from classic in the future If I would want that.
     
  4. aleksandrk

    aleksandrk

    Unity Technologies

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    Jul 3, 2017
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    It turns out, as of 2019.3 you can set it per quality setting level.
     
    Lars-Steenhoff likes this.