Hi, I have a game in which I have a flag, but that was using InteractiveCloth. Now porting the game to Unity3D 5 nothing of that works because is deprecated. Where I can learn how to use the Cloth for Unity 5??
Good question here, the documentation says "TODO" so I guess we have to wait for them to write the documentation... è_é I'm looking for help too, we need to create some clothing for our characters.
So, we have to wait for so?? I'm seeing that there's some description here: http://docs.unity3d.com/Manual/class-Cloth.html . But it doesn't tells how to set up a Cloth. There is a place where we can ask to Unity?
Wow nice, still better than nothing. I figured out how to create a cloth by trying things randomly until it worked. You will need a skinned mesh to make the cloth works. If you want colliders you can set them as trigger, it will work too (and that's great because I CAN'T create non trigger capsule colliders on my characters). The darkest part is the "Edit constraints" button. Once you clicked on it a popup on the scene view will appear. The first thing is to select vertex on your skinned mesh. The thing I do is to select all vertex (Ctrl+A) and then I check "Max distance" option and set it to like 0.05. All the vertex will be green now. Max distance seems to be the distance in world units where a vertex can be to another one. 0.05 seems a good value for me. Now select only vertex you want to "stick" with your character (most of the time for a cape it's all the highest ones, on top of the cape). And then set the max distance to 0. And that's pretty much it ! Note that the color is always scaled to the vertex that has the highest max distance on your cloth. I recommend you to set the Damping value on the Cloth component to something like 0.5, 0 will make your cape shaking in a weird way...
Hey!! thanks a lot for your explanation about the cloth, with that I started to test some values and go it. What I wanted to do is a Flag, so these are the values I used