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How to use C# Job System and Burst Compiler for VR developing?

Discussion in 'Burst' started by castana1962, May 20, 2019.

  1. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi All
    I am working with VR projects and I am very interested in using C# Job System and Burst Compiler to optimize PC 3D Assets and Performance for VR devices ( mainly Oculus Quest), for it, Could you advice me where I can sind some info about it or any advice?
    Thanks for your time
    Alejandro Castan
     
  2. YuriyVotintsev

    YuriyVotintsev

    Joined:
    Jun 11, 2013
    Posts:
    93
    Developement for VR is same as for not VR. You have some more input devices and slightly changed camera rendering. Everything else (and DOTS) work like for not VR.