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How to use Bitmap Fonts in new UI text with best fit?

Discussion in 'UGUI & TextMesh Pro' started by joelbelo, Apr 6, 2016.

  1. joelbelo

    joelbelo

    Joined:
    Oct 12, 2012
    Posts:
    10
  2. IzzySoft

    IzzySoft

    Joined:
    Feb 11, 2013
    Posts:
    376
    Have you tried TextMesh Pro?
    http://u3d.as/7CF

    It might be able to do most of what you're looking for. Not sure about tiny bitmap fonts. :p
     
    Last edited: Apr 6, 2016
  3. joelbelo

    joelbelo

    Joined:
    Oct 12, 2012
    Posts:
    10
    Like I said, i don't want to spend any money in it. I'm looking for a free solution. Like that script I mentioned but with best fit.
     
  4. IzzySoft

    IzzySoft

    Joined:
    Feb 11, 2013
    Posts:
    376
    Bitmap Fonts with SDF might be a way to go.

    Google it.

    found:
    https://github.com/kvantetore/dista...Assets/BitmapFont/Editor/UnityFontImporter.cs

    But seriously, some assets take allot of time and money to create. For others, its worth Borrowing cash if needed.. to avoid the hassle.
     
    Last edited: Apr 7, 2016