Search Unity

Resolved How to use a png as a TMP font atlas?

Discussion in 'Editor & General Support' started by kij_od_miotly, Apr 19, 2023.

  1. kij_od_miotly

    kij_od_miotly

    Joined:
    Jan 27, 2022
    Posts:
    25
    i have read on a different thread that this is possible, but the instructions in that thread were unclear.
    i tried just changing the materials texture from none to the png but nothing changed.
     
    Last edited: Apr 20, 2023
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,726
    Speaking of unclear...

    How to report your problem productively in the Unity3D forums:

    http://plbm.com/?p=220

    This is the bare minimum of information to report:

    - what you want
    - what you tried
    - what you expected to happen
    - what actually happened, log output, variable values, and especially any errors you see
    - links to documentation you used to cross-check your work (CRITICAL!!!)

    You may edit your post above.

    The TMPro package is provided as all source. If you are unable to explain here what you want, your best bet might be to study the TMPro code directly and see if there's a way to do this whole "use a png as a TMP font atlas" thing.