Greets! Got my tilemap, my tile palette, i can add and paint tile sheet from assets, but once i try to drag a texture i created or downloaded in my palette, i canot get it right. Either that doesn't appear, or its size is totally disproportionate, coverin multiple units instead of the default 1. And how could i set it to a specific square so that it fit into my palette and tilemap? In sprite editor, i don't know what and wich changes to make for, says, a sprite of max size 2048 with PPU 512... If someone understand my issue, and could answer it, or just show me a tutorial link. Fun!