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Question How to use a custom scheme for GamepadState?

Discussion in 'Input System' started by WryMim, Aug 21, 2023.

  1. WryMim

    WryMim

    Joined:
    Mar 16, 2019
    Posts:
    73
    In Unity's "New Input System" asset, my gamepad doesn't work. Bindings on the path "Left Stick [Gamepad]" and Listen do not react in any way.

    At the same time, third-party asset like InControl work immediately without any problems.

    My gamepad is CBR (CBG 910).

    I found this article:
    https://docs.unity3d.com/Packages/c...Engine.InputSystem.LowLevel.GamepadState.html
    upload_2023-8-21_14-37-38.png

    But I can't understand how to create my own scheme because there are no examples of implementation.