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How to upload package to AS to support multiple render pipelines?

Discussion in 'Assets and Asset Store' started by jay3sh, Jun 22, 2022.

  1. jay3sh

    jay3sh

    Joined:
    Dec 30, 2013
    Posts:
    18
    Hi,

    I'm preparing my 3D models for publishing to the asset store. I can make them usable in all rendering pipelines (built-in, URP, HDRP) by creating separate set of materials for each with same set of underlying textures. I can test this in separate Unity projects that are setup with different rendering pipelines. However when I have to upload a package to AS, it has to be done from a single project. To my knowledge one cannot have multiple pipelines in a single project.

    I can copy materials created in HDRP to URP. However they obviously don't work when viewed inside URP project. Can I just ignore that fact and ship them in the package, hoping that they will work in customer's HDRP project?

    Thanks,
     
  2. jay3sh

    jay3sh

    Joined:
    Dec 30, 2013
    Posts:
    18
    I figured out that the RP specific files are supposed to be provided in a .unitypackage

    Submission guidelines 2.2.c