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How to update only bones tranform without applying bone to mesh/vertices using Animator?

Discussion in 'Animation' started by kkl888, Jan 28, 2019.

  1. kkl888

    kkl888

    Joined:
    Dec 6, 2014
    Posts:
    55
    I'm trying to implement my custom GPU skinning to support opengl es 2.0 without using transform feedback. How can we just update the bones in Animator without applying the bones to its mesh/vertices aka CPU skinning?