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Question How to update addressables build when changing group from local load to remote?

Discussion in 'Addressables' started by battou, Mar 14, 2023.

  1. battou

    battou

    Joined:
    Jan 25, 2011
    Posts:
    222
    Hi. I have a huge problem. We made new addressables build today for a WebGL project. It took 30 minutes, and only after that we discovered that some code generated addressables groups havent saved changes to load path and built locally. So their bundles were built to SteamingAssets/WebGL instead of Assets folder. And deployed build on server cannot load scenes that was built locally.

    We tried to create Previous Build Update and upload new bundles and catalog json and hash to server. But it didn't help. We keep getting InvalidKeyException in chrome console.

    We checked catalog and it points to the right place after update, to remote load path, not Streaming assets for the bundles in question. But it stell gives us the same error.

    Is it even possible to update group from local to remote build and load paths and make it load the same way as groups that was remote load at the moment if the initial build?

    How to correctly make updates? We followed instructions in documentation, but to no avail.(