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How to Undo Upgrading to HDRP

Discussion in 'General Graphics' started by bohoboy, Jan 19, 2022.

  1. bohoboy

    bohoboy

    Joined:
    Nov 16, 2021
    Posts:
    2
    I've been learning Unity for about 2 months now and am pretty far along in my project. I started my project with the URP template, then yesterday watched a video by Brackley to make a force field using Shader Graph and he mentioned I needed to be using HDRP. So I installed HDRP in my existing project and everything got messed up and turned pink! BIG MISTAKE. I figured it was just another package with tools/assets.

    So I quickly removed HDRP using the Package Manager, and while my textures returned to their normal non-pink versions, the lighting in all my scenes is now very dark and seems flat. I tried searching for answers on here and Google but didn't see anyone else dealing with this problem.

    What should I do to fix my lighting? I don't think I have it in me to completely start my project over from scratch. Please help
     
  2. bohoboy

    bohoboy

    Joined:
    Nov 16, 2021
    Posts:
    2
    UPDATE: I sort of fixed half of my problem. Under the 'Lighting' window, I changed the Environment Lighting --> Ambient Color to be a bit brighter and was able to get my scene lighting looking somewhat like how it used to before making the HDRP update.

    All my materials since look "flat" with very little depth perception or reflections. Still would be curious to hear from the community about what settings might have gotten changed when I installed HDRP.
     
  3. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,744
    First select your all project materials and change the shader type to the Standard (built-in pipeline shader)
    Then use HDRP material converter to convert them to the HDRP

    Here you can learn HDRP basics
     
  4. joshuacwilde

    joshuacwilde

    Joined:
    Feb 4, 2018
    Posts:
    429
    @bohoboy I would recommend learning git and integrating it into your project as well so you don't have to worry when you make possibly breaking changes.
     
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