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how to turn top down view into isometric view (2d) ?

Discussion in '2D' started by andy30929, Apr 12, 2020.

  1. andy30929

    andy30929

    Joined:
    Feb 26, 2018
    Posts:
    17
    How can i turn top down view into isometric view, i see the matrix of 2d are same, and it can prefer a better visualize the game, but how can i change to this.

    How would change the camera for turn top down view into isometric view?

    For the animation, can i reuse top down animation into isometric view, or sprite animation need a new one. any free isometric view assert can shown a example.

    How can i make 2.5d into isometric view, still using 2d image?

    any idea?
     
  2. HyperBully

    HyperBully

    Joined:
    Sep 9, 2017
    Posts:
    25
  3. andy30929

    andy30929

    Joined:
    Feb 26, 2018
    Posts:
    17
    But i see this Cute Isometric Town Starter Pack, like for 45 degree, (also i see the x and y is rotated in the sprites), how can i cal the transform position in unity (that x and y shifted) ,, any idea ?
    this 2d need to draw again ? when every angle camera change ?

    If i make a 3d model and capture the desired angle will it better and easy to mange
     
  4. HyperBully

    HyperBully

    Joined:
    Sep 9, 2017
    Posts:
    25
    If you're switching between different 2D perspectives on the fly, that's out of my league. I imagine 3D would be a way easier option for that. But if you're just trying to figure out how to use isometric sprites, I think you should start with an isometric Tilemap. Here is a good article for info on that and here's a video.
     
  5. andy30929

    andy30929

    Joined:
    Feb 26, 2018
    Posts:
    17
    Thx, titlemap make the block in each square, i want to know how to turn my spirit e into one tilemap 32pixel block like 1x1 or 2x2, should i edit the pixel for height and width for the texture,
    how can i just scale them to fit the block of tilemap?
     
  6. brigas

    brigas

    Joined:
    Oct 4, 2014
    Posts:
    522
    Can you show a game that has the effect that you want to make? It seems that you would need to draw each rotation manually if your game is 2d