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How to trigger animations on specific objects contained in a single fbx file?

Discussion in 'Animation' started by AndrewP, Sep 27, 2013.

  1. AndrewP


    Sep 24, 2013
    Is there a way to trigger animations on individual objects contained in a single .fbx file? For example, say I have two valves in one file. They both open from frames 0-10. Currently, if I fire Take001, both will open at the same time (obviously).

    Can I trigger the animation on Valve01 without triggering the animation on Valve02?

    What I'm looking to do is to be able to set up a scene in 3ds max with many valves, all of which have keyframe animations on them so they open from 0-10. I'd like to be able to export the scene to a single .fbx file, but once in Unity would like the ability to individually control each valve independent of any other valve.

    Is this even possible?

    Thanks for your help!