Hi! How can I take my value (text-string) from C#-scripts and put this on my Material (with Textures)? I found what I need (link below), but I cant get it to work! (I'm new in this) http://blog.almostlogical.com/2010/...time-in-unity3d-without-using-render-texture/ I read on commets that dosent work in Unity ver 5? Is that correct? I have ver 5.61f1 Or are there another solutions? Thank´s for your time and helping me! Micael Roxenhall.
Seems like author on the link uses some kind of experimental solution. If it does not works for you, you are always can use "Render texture" approach. The idea is to create a 3D text using text mesh https://docs.unity3d.com/Manual/class-TextMesh.html Point a camera at this text and render this camera to render texture https://www.assetstore.unity3d.com/en/#!/content/13153 After that you can save this texture in file. https://docs.unity3d.com/550/Documentation/ScriptReference/Texture2D.EncodeToPNG.html