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How to test (not build) in VR (Windows VR)

Discussion in 'AR/VR (XR) Discussion' started by id0, Dec 4, 2019.

  1. id0

    id0

    Joined:
    Nov 23, 2012
    Posts:
    455
    Just buy HP Windows Mixed Reality Headset and download all those xp vr and others stuff, but I can't test in VR. I add all options, scripts (I think) I press play and just see flat window with Unity inside Windows Mixed Reality. But I see on the screen the headset is moving, Unity see it, I can turn a head, but nothing else. So what exactly I should do to make things right?

    (Unity 2020 alpha - it's written Windows Mixed Reality package is obsolete, so I delete it)
     
    Last edited: Dec 4, 2019
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    I'm not sure what all you mean by download all the XP VR stuff. Everything you need to get a simple VR experience is in Unity as shipped (or auto installed for you when you enable XR). You should follow the guide here: https://docs.unity3d.com/Manual/VROverview.html

    If that doesn't help, can you strip your current project (or create a new) to a simple test project that demonstrates your issue? If so I would be happy to take a look at it.
     
    id0 likes this.
  3. id0

    id0

    Joined:
    Nov 23, 2012
    Posts:
    455