Search Unity

  1. Get the latest news, tutorials and offers directly to your inbox with our newsletters. Sign up now.
    Dismiss Notice

How to test actual remotely hosted content in editor?

Discussion in 'Addressables' started by JelmerV, Mar 29, 2021.

  1. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    237
    I defined LocalLoadPath to point to my online hosting solution and set Play Mode Script to Use Existing Build.
    I expect Unity to load content from my server, but instead it says that Player Content Should be built.

    So how to load remote content in the editor, then?
     
unityunity