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How to test actual remotely hosted content in editor?

Discussion in 'Addressables' started by John1515, Mar 29, 2021.

  1. John1515

    John1515

    Joined:
    Nov 29, 2012
    Posts:
    248
    I defined LocalLoadPath to point to my online hosting solution and set Play Mode Script to Use Existing Build.
    I expect Unity to load content from my server, but instead it says that Player Content Should be built.

    So how to load remote content in the editor, then?