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How to tell a story in game? First you need to learn from Hulk

Discussion in 'Game Design' started by hongwaixuexi, Oct 5, 2019.

  1. DBarlok

    DBarlok

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    El cielo es azul amigo! muy bien!
     
  2. DBarlok

    DBarlok

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    And i have a question, how do you know the first
    computer wasn't invented in 1000 bc?

    You have evidence about your claims?
     
  3. DBarlok

    DBarlok

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    As our friend @hongwaixuexi it's for sure working on his game,
    how do you feel about telling a story in game? @Antypodish @Lurking-Ninja
    We are here to learn, so, if you have some directions, articles or information
    will be super to keep progressing....
     
  4. hongwaixuexi

    hongwaixuexi

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    Now I have two game ideas at hand, one is the sandbox game idea and the other is the FPS shown above. I abandoned FPS earlier, because it's hard to tell a story at that time, now it seems I find a solution on narrative. Now I want to re-continue FPS game with many RPG data and fragmented narrative, I am learning numercial design, and transfer Excel data to Unity. It's a lot of work and the supporting material is rare.
     
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  5. DBarlok

    DBarlok

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    Yes, lot of work to do a game.
     
  6. DBarlok

    DBarlok

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    I wonder if it's easier to do FPS game without RPG data first, and do the fragmented narrative for the 1st. chapter? Then you add the RPG layer.
     
  7. hongwaixuexi

    hongwaixuexi

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    RPG data include skill and monster's attribute too. In fact, I made a lot of FPS prototypes too.
    If you are interested, you can click the link for many prototype videos.
    https://space.bilibili.com/309236833
     
  8. hongwaixuexi

    hongwaixuexi

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    I still have a topic need to discuss - the level design for enviromental narrative. I don't want to just use the asset as it is. I want the enviroment more interactive.
     
  9. JoNax97

    JoNax97

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    This Is beautiful. Two trolls orbiting each other like binary stars.
     
  10. hongwaixuexi

    hongwaixuexi

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    In fact, there are more than 2 trolls.
     
  11. DBarlok

    DBarlok

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    See this movie about fragmented narrative:


    @JoNax97 Sure rockstar.
     
  12. hongwaixuexi

    hongwaixuexi

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    I don't know why design forum has such culcture. But it's inspiration for a fragmented story. What happended here before?
     
  13. Antypodish

    Antypodish

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    Here for amusement of our dear readers ;)

    @TheKingOfTheRoad you been asked before, to edit your post, than spam "Post Replay".
    Same applies to @hongwaixuexi.
    Are you racing post counts?
    Is not that forum rules don't apply ...

    I answer that, because is least troll question in this thread.
    I don't need story in my games, as I focus on mechanics, not the story.
    If need so for any reason, I can develop it later.

    Troll question?
    I have not mentioned anything about the date of computer invention. Only indicated about wrong translation and potential miss-information. So how your question has anything to do with my replay?
     
  14. hongwaixuexi

    hongwaixuexi

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    Thanks. I watched before. Fragmented narrative is veryful for past things. You are in ruins facing unknown enenies and don't know why.
     
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  15. hongwaixuexi

    hongwaixuexi

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    Where is my troll question?
     
  16. hongwaixuexi

    hongwaixuexi

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    You don't need a story. My topic is about fragmented narrative. Who's troll?
     
  17. DBarlok

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    @Antypodish, you are so funny honestly.

    I quote you like this because im running for an update:
    "I don't need story in my games, as I focus on mechanics, not the story."

    Aaand what are you doing in a thread about "how to tell a story in game..."?

    The rest of the questions it's a waste of time.

    EDITED:

    I wroted songs played on the radio from my country
    and i have 1 published game and im working on another
    game with a team. So i work with 2 teams, like 20 people.
    How i am trolling trying to understand Hong prototype
    and learning about game design too? Tell me,
    im a patient man.

    If you are not in the mood to share anything about STORY in gameplay,
    then stop.

    Even more, im interested in publishing too.
     
    Last edited: Oct 10, 2019
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  18. Antypodish

    Antypodish

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    Thx, I like to stick around, with trolls companion. :)

    I do get you guys, you don't like answers, if doesn't fit your agenda.
    Some already appointed that earlier.
    But you get what you asked for.

    Look into my 3rd and 4th post in this thread, if you forgot why.
     
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  19. hongwaixuexi

    hongwaixuexi

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    But you said we are trolls first, you failed. Then you said we don't like answers. We like answers, please give some insight on fragmented narrative.
     
  20. Antypodish

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    Please read my 3rd and 4th post in this thread, you will see my general view on story matter in games. Base on that, what would you like to know from me, on the subject?
     
  21. hongwaixuexi

    hongwaixuexi

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    Could you combine your 3rd and 4th post here? It's more convinient for other readers.

    Is your answer realted to fragmented narrative?
     
  22. DBarlok

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    OK.

    - Startcraft it's not a good example for low budget production.

    - Your point it's : take out history from game and it's just fine.

    Finally, you say something like this? : Flappy Bird tells a story of a bird, so, you don't need too much lore to tell a story inside a game.

    I agree.

    I've already pointed to Pac-Man for the same reasoning, so, you see, i've readed you even running.

    And i agree if history it's too much struggle, take it out and good bye.

    Then, we agree.

    But this doesn't solve the storytelling problem at all. I've played too many games
    and im still unable to put 30 npcs with all his quests and dialogue system
    and tell a history in the middle.
     
  23. hongwaixuexi

    hongwaixuexi

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    Physical exercise?
     
  24. Antypodish

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    I can attach links, for anyone interested readers of mentioned context, which is fine. But rather than quoting myself, so my response don't feel out of context.
    #26, #29.
    Basically I mentioned few titles, in which I feel story is irrelevant to me, to enjoy. But in contrast, I also mentioned title, where story is highly valuable to enjoy, otherwise game feels empty to me. I.e. Withcher 3.

    For the purpose of staying on topic
    I could suggest look into Witcher3 story construction. It jumps occasionally back and forth in the time line, to allow player build better picture of full story. Also none-linearity is heavily implemented to the game. So player can run alternative path of the story.
     
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  25. hongwaixuexi

    hongwaixuexi

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    Can indie afford a story like Witcher3? Fragmented narrative is easily and affordable.
     
  26. Antypodish

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    Not on such grand scale. But keeping scale down yes.
    See into visual novels as an example. These were suggested, or indicated to you in other post, or other thread.
     
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  27. DBarlok

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    ............ i like the has no memory, it reminds of Maze Runner.

    Maybe you can tell more abouth the AI Machine, does she talk?

    What are your plans to modify the prototype with fragmented narrative? It's same map or different map?

    @Antypodish easy example of how to implement graphic novel inside game please?
     
  28. hongwaixuexi

    hongwaixuexi

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    There are two AIs. One is the controller, no talk, just text (not good). One is Android, who talks.

    Yes, add RPG data and in fragemented narrative. I prepared more than 10 scenes (maps) for this prototype.

    some scenes below:



     
  29. DBarlok

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    WOW, this is AWESOOOOOME


    You can TURN the TV ON with NOISE and put voice acting and tell history.

    Use TV, Radio resource, just sound. It's doable in home studio for Alpha.

    If you see LOST series, you can use OLD RECORDINGS from the bad guys
    that made the Apocalypse or something.
     
    Last edited: Oct 10, 2019
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  30. hongwaixuexi

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    I will pay more attention to pacing (fast), and very few cutscene and dialogue will be used. In branches, the pacing will be slower and more horrible.

    I still need the theory on level design for enviromental narrative. After I finish this thread, I want to discuss enviromental narrative level design.

    After I have the theory about gameplay, numercial design, fragmented narrative, enviromental level design. I wil have some confidence.
     
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  31. hongwaixuexi

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    Yes. Bioshock use audio tape for telling a story. Audio media is a good choice.

    or ghost. I want to add one setting: ghost can be seen and talked in post-apo...
     
    Last edited: Oct 10, 2019
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  32. Antypodish

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    As I mentioned, I focusing on mechanics, not the story. So I am not the best person to answer that question.
     
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  33. DBarlok

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    Don't need. You already helped progressing HOW TO TELL history i think.

    You given a good example like Max Payne games. Good choice too Graphic Novel.
    I was wondering for Low Budget how difficult it can get but there are good artists
    out there and writers.

    Now i will see this before sleep and see what DATA i can get...


    @Antypodish thanks. Good idea to put horse riding in 3rd. person game!

    @hongwaixuexi You can work on the END of the 1st. map, for example a Boss fight and some fragmented narrative resource to go to the next map,then go back to the begining and work on that a little more and finally you go to the middle part of this map and you finish this map.
     
    Last edited: Oct 10, 2019
  34. ProtagonistKun

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    So from what i gather from the initial post. Dont finish your story, make a dark souls type world?
    That just seems like a bad idea... If you have a story to tell than tell it. the way you do it is a preference and depends on target audience...
     
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  35. hongwaixuexi

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    Tell it in a linear way, gameplay will be affected. While in fragmented narrative, you needn't care time and order, you can get different piece story as you want, so the gamer has more freedom.
     
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  36. DBarlok

    DBarlok

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